I've changed the concept or rather i'm leaving a scene out. Removing the whole "machine operated screens" segment since it doesnt really convey clearly. Instead the focus of the animation will be the character's hallucinations, in this case Bugs.
Starting from the salt shaker, the animation moves on to the toilet scene where the character is attacked by his reflection and swarmed by bugs emitting from the cornor of the wall. When screen fills with bugs the scene cuts to character sitting in an asylum.
below are the low res renders for the bug (swarm) and butterfly (saltshaker)
I'm keeping the beetle lo res so that it wont kill the cpu when i render the swarm. The butterfly will have alot more detail. May be creating a high res beetle in case i wana do close up shots of the bugs crawling up the character's arm
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